DLC Phantom Liberty gameplay for Cyberpunk 2077

Fans Cyberpunk 2077 received a new portion of information about large -scale DLC Phantom Liberty. During the Xbox Games Showcase Extended conference, a gameplay roller of the game showed, and appeared on the stage Keanu Reeves (Keanu Reves) and gave a small interview.

In the video you see on the black market of the new gaming region – the peshege city. According to the creative leader Pavel Sasco (Pawel sasko), in this place many small stories and Easter shoes are concentrated. The developers tried to make the world of the game more alive, due to interesting little things.

In the local market, the player will be able to purchase the most powerful weapon, the best hacker programs and the most advanced implants. An ordinary police do not look here, but this does not mean that no one is following the order. If it starts to start the fingertips, then the thugs of the local gang will come to his soul.

Also in the video you can take a closer look at the plot antagonist of the addition – the former military Hansen, who leads the Bargest group.

Keanu told more about the character of Johnny Silly Super and his connection with the characters "Ghostly freedom"

June 14, 2023 DLC for High on Life promises to catch up with horror

June 14, 2023 For Hi-Fi Rush, a major update will be released on July 5

Cyberpunk 2077

Cyberpunk 2077: Phantom Liberty

The best comments

Yes, enough already, after each such user, we are forced to close the studio is tired of wandering from one to another, working on a dream project so that it is closed after the show.

Well, Eugene she is at a time, we turn the development.((

I need, give a new Deus ex, I will buy.

I could have missed something, but did someone promise before the release that Cyberpank would be the Immersive Sim? They promised a role -player action and at least as a result, they were bent, having his own medium Luther shooter, with the release of the September large -scale patch, the same role cyberpunk is expected that they should have been on the release, I hope this time will not fail … but for the immersion of Sim to Deus ex, what kind of complaint is for a strange claim?

It is not only about bad sales, but also not the ability to advertise these same Imersives. Dishonored is advertised as an action movie. And although the militant can be arranged there, but still it is an Imersive. Plus sales, at least some games, "did not live up to expectations". And the expectations of publishers are often not adequate.

Well, in fact, in Cyberpanka, elements of immersion are straight. Such nafig are not necessary for gameplay, but incredibly pleasant activity of the type of street merchants with the ability to eat/drink from 1 person, entertaining Brandans (by the way, I still do not understand why the editors have not taken the idea of ​​audio-foundations from the first Watch Dogs, it would be perfectly laid down), the normal filling of the Web network (and not that barrel that is in the game), the normal implementation of the phone, the phone, the phone, the phone, the phone. In-depth showing the augmentation process, taking orders not through a question on the card, but through a visit to the fixer … Yes, and more gameplay-oriented things also suggest, at least the reputation of the gangs, otherwise the game has about two and a half sites, where local gangs generally react to the fact that they had previously cut out their members of their members. GTA-old unpunished massacre of the crowd is also not too appropriate.
Of course, we can say that “they promised nothing like that”, but I remember that Hate rose to FPV during the first show, and how the edits say “and we want the player to plunge into our world”.

By the way, if we https://independentcasinosites.co.uk/review/winit-casino/ talk about pure “immersion”, then the game has 2 implants that break the structure of half of the activities, and just in essence allowing the missions not as planned – reinforced/double jump and camouflage. Especially the first.

So the point. Genre Nishchy, for an amateur, and expectations from sales as from AAA games for a wide audience. Plus, I admit that the lovers of the Imersivas themselves can not pay attention to the game when they advertise the action movie. Sarafan radio will still illuminate a good game over time, but it does not always help.

Deus did not die because there is an ended company’s square and there is little in principle of any sales in principle?

1) Order for jutaro shoe – you can jump from the street immediately to the 4th floor by pipes, passing stealth/fight on the previous three

2) an order where you need to interrogate the father and son-manufacturers of black Brain: you can straight from the street, from abroad (without going) to jump directly onto the roof of the building where they are sitting.
3) I don’t remember the order for what, in one of the megabashen on the territory of the 6th street: you jump over the gap in the balcony and find yourself immediately at the door in the right room.

4) order to drop the site of supporters of Peperales, where the server is in a garage cooperative – you jump into garages, you calmly go around the whole guard.
5) the order in some kind of tavern Valentino, where the second floor is blocked-you jump from the street directly to the window of the desired room, put the virus, jump out.

If I read it, then the cherry on the cake:

6) The plot mission where you need to infect the Hanako platform. The first jump – you are behind the fence, the second – on the roof of the extensions, you go, you cut down one (!) the guard, two more jumps – and you are at the platform, fifth in it, put the virus, the sixth jump through the roof without the need to run to the containers that are proposed to get out. The mission literally passes in less than a minute.

This is what I remembered is probably not all. Dizonord teleport jumping in the KP – allows you to skip huge pieces of locations.

You are not enough for them. Deus ex was badly sold, so there is no continuation. Previously, Arken was made by cool immersion such as rustle and dyshonoro, and right now, shit online shooters, trying to earn dough. Immersve is really poorly sold and do not need the studios themselves that make them, unfortunately.

Because the militants are easier to sell than the immersion, everything only continues the topic here. And it worked, because the first parts were better sold, and in the second parts, when people already understood that this was not a stake of Dyuti less players. Expectations from their invested budgets. These were all games in the AAA area, but as AAA they were not sold, because again the more niche genre.

It’s a shame that my purchase does not solve anything. What immediately the "navel of the earth"?

Well, if you invested like in AAA, then you wait for sales as from AAA, in my opinion it is logical. I doubt that there are lovers of immersivas who did not play Deus ex or dyshonor, rather from these games, people understood that they love immersion)

There is a chance that the Staying Power Imersive can give them a way to all sorts of subscriptions. Conditionally, such games are not sold, but they talk a lot about such games for many years, and this increases the prestige of the subscription. + KMK, Impimams do not need aaa budgets, not that everyone loved them for setting up or high -profile actors or for graphics. Of course, I am not saying that all the Issimas should be like Cruelty Squad, but something aa, conditionally like Piranha Bytes or Divinity Original Sin, could well have fought off at the expense of the Core audience and be quite high-quality

And cosmosima is not needed, both role -playing, and adventure, and … what else is there? Everything that is not like loremaster, everything is in the furnace!

> This is your decision

Well, yes, this is the immersion, as it were, the player can combine game mechanics in such a way as to play not as planned.

> You must probably know where and how to jump

Not really. This is usually straight. How to explain … Well, imagine what you go into the room in some prince of Persia, you see 10 meters away from yourself from this room, but the route before this exit flows around the perimeter through the stoppers of traps. And you cut the cheats and fly immediately to the exit. Here the same. As a rule, you see where you need, but the path to this place lies through opponents/hide and seek/dot. And the jump works like a cheat.

At the same time, the developers are usually provided with alternative to the power method of the path-in the same mission on jutaro you can disciple the 2nd floor if you have enough strength, and 3 if there is enough equipment, there are doors-cuts with checking the skills. But no one provided for the option with jumping.

I’m all that. The immersion of the gameplay in KP2077 can be found if desired can. And it is not as important as for me – to be able to "break the scheme". But the elements of immersion in the world and atmosphere are a straight important thing. And the more there are, the better. And most likely, when people say like a commentator above – “I want the KP to be turned into an immersion of Sim”, they mean “pour me with atmospheric activities”, and not “let me give me a teleport and walking through the walls, so that I have it directly”.

It was now insulting.

Well, maybe not the one, but there is still hope for some shifts. Just after everything and far from far from KP2077, I would not believe the words that just like this is how it is gorgeous! It will somehow be. Probably better. We’ll see us.

And Eugene, of course, ahemist.

Well, this is your solution. Nobody forces you so easy to pass. If you skip firing and stealth then you are not interested. Yes, and you need to know, to look where to jump like that.

And how a jump breaks the game? I didn’t buy it even once, I thought why he needed it? ALL ALWAYS I practically do not jump in the game.

A island of stability

Hello, Stopgamers! I decided to put separately one of the chapters of my story “Symphony of my soul”, since this passage itself is perceived regardless of a complete story. It turns out such a small miniature. Although in the story "Island" is in its place. The reason for my act is that I really like how this piece, thoughts and ideas in it are built. Roughly speaking, I’m very proud of them. Unfortunately, the story “Symphony of my soul” is a very large and long story (56k signs), and not everyone can reach the fragmentation. Moreover, as it turned out, the symphony has an unsuccessful non -clinging beginning. I hope you forgive me such arbitrariness.
Pleasant reading!

"Island of Stability"

Evening. It was raining. The young man went to the entrance to the workshop of the artist-synergetic of Lucretia Kiseleva. It was closed, but for a young man it is not a hindrance. It was scanned by the sensors.

– The personality is confirmed. Welcome, Jean-Batist! – said the machine gun with a Belarusian accent, and the door swung open.
Jean went inside. Sighing heavily, he slowly rubbed his crown. Thousands of microscopic skin burns flaunted under the hair – the consequences of the procedure. In fact, it shouldn’t have been like that: just shortened one contact. The benefit Jozef caught on time, a little more, and one hot one would have left from Jean. The old man did not talk about this, he said that everything went successfully, but let go of the young man on all four sides. Now, probably, notes his success in the delicate hugs of the road green serpent ..

The first floor of the workshop https://wilberforceinstitute.uk/uk-arbitrage-betting-sports-betting-systems was given to the artist’s gallery. Several dozen paintings decorated the room. Some of them reached huge sizes, almost in a third of the wall. They lumines down under the light of ultraviolet lamps built into the frame – this is the standard procedure for “reloading” of paintings at night. Absolutely all works were originals, Lucretia never sold its source. However, thanks to Monsieur Osminoga (as Lucretia affectionately calls his robot artist), anyone could order an absolute copy of the paintings. This machine reproduces every smear with a tens of nanometers, while observing the complete chemical correspondence of the colors. The difference between the original and a copy can only be set using isotopic analysis, and even then on the canvas. Surprisingly, buyers even have little accuracy! Oh, how many expensive offers made Lucretia for the originals! And she is all adamant! After all, these paintings are part of her herself: a reflection of the vision of the world and the manifestation of the soul. And besides, Lucretia herself is madly loved by his work, and will never give anyone to anyone! Even for a hundred million tons of iris, insanely adored by her!

Jean was never particularly interested in the works of Lucretia, he was more worried about Lucretia herself. But today everything was different: he slowly walked through the gallery, examining each canvas, noticing new details that he used to ignore before. Jean first noticed all the beauty, the fullness of thoughts and feelings embedded in these works.
The young man lingered near the landscape of the “Island of Stability”, memories surrendered to Jean.

"Island of Stability" was one of the early works of Lucretia, written in high school. Jean first visited the workshop just when Lucretia began to create it.

On that day, Jean was sitting on the windowsill, amazement watching Lucretia “cooks” paint. She perceived this as a kind of magic, imagining herself a witch preparing a magic potion. For boring entourage, Lucretius always put on a witch’s hat! What is it there!? And now he puts on ..

The witch drained multi -colored liquids in a small ceramic vat, stirred with a glass stick, saying a rhyme:
– We need more methanol, propanol, butanol, so that it drinks the radical methylhexan form! – and with the last words poured nickel chips into the solution.
A chemical reaction has gone ..
– Jean, go watch! – called the witch.
The young man ran to the vat, in which the amazing thing happened: the solution began to change the colors: either it was yellow, then white, then blue, again yellow, and then everything repeated in a circle in a circle.

– Great! There are no words! – Jean was sincerely amazed.
– And then! – Lucretia answered with enthusiasm.
The change of color has accelerated slightly.
– Yes, how so? – Jean was perplexed.
– This is chemistry, baby! -the witch answered with a grin and pride, preserving the intrigue, and then she could not stand it and still told what the chip:
– This is an ordinary autocratic reaction. It occurs in it fluctuations in the concentrations of intermediate substances and reaction products. Each of them has its own color. Gradually, the reaction will go more slowly and slower until it fades and the solution will turn into yellow.

“So all the magic disappeared …” the young man was a little upset, scratched his head and asked:
– Listen, how do you understand this chemistry so well?
– And what to understand her? You take and drain reagents in a stoichiometric ratio … – the girl raised her head, and continued maliciously: – Nothing complicated!
-Well, I don’t know, physics is even more or less understandable. But here is chemistry – darkness!
– Eh, you! – the girl said derogatoryly, taking away the solution with a pipette.
– Come on. But everyone knows that chemistry is a section of physics! – Jean answered a little offended.
– Ha! Funny! This physics is a section of chemistry! – the witch laughed. She pushed a sample to an oily substance, stirred with a glass shelf, and now the paint was prepared!
– Well, you give! – the young man laughed. And Lucretia is quite serious for itself:
– And what? Physical properties are impossible without substance. And substances exist thanks to chemistry! – The witch poured paint into the palette, wet the brush and began to draw.
– So not all substances – chemical! – said Jean.
– Just think, the most important are chemicals! – The girl showed her tongue and made a couple of strokes.

Jean continued to laugh, and the girl decided not to pay attention. Some time later the young man asked:
– What are you drawing?
– Island of stability, fractal graphics.
– It’s clear.
– Yes, nothing is clear to you! – smiled Lucretia.
– In terms of? – did not understand Jean.
– I fight about the tab, you do not know what it is? – the girl looked at him slyly.
– With fractals – it is clear, self -like figures … And about the island … probably, this is just an island? – suggested the young man.
– Well, almost … okay, I’ll tell you the idea, you, ignoramus, you will never guess!
-Be-b-b-b! Grumbled Jean.
– You see, there is a schedule of hangs? This is a map of isotopes. There is an island on it, separate from others. There are stable super -heavy chemical elements, such as, for example, Lomonosovia and Teslia. And in front of him is a sea of ​​instability. So I want to draw him.
– Lomonosovia? – said the ignoramus.
– Island! – the witch exclaimed, continuing to draw.

On the canvas of the stroke, the paint still changed color, with their help, Lucretia animated the paintings. For example, she used the paint with Jean to show the sea surf. Other colors created rain clouds, lightning discharges, raging storm of the sea of ​​instability. Only the island did not have animation, this was the plan – to show its immutability, stability in front of an all -controlled storm.
– Great, you’re just a sorceress! – Jean admired, seeing the finished picture. It took only a couple of hours to draw it to draw.
– I’m just learning me! – Lucretia said.
– And where did these colors come from? Who invented them?
– My great -grandfather Sasha. He was a chemist and artist.
– Sasha? What an unusual name ..
– Yes, ordinary, just when he was born, there was no this stupid fashion for foreign names ..
– Yeah, we were still lucky … Here they were born now, there would be names like Bushmen.
– And don’t say! Try this click with a clatter, reprimand – you will break your tongue!
– Look! The painting has ceased to change colors! – Zhan drew attention.
– Well, I told you that it will. It’s OK. Now we’ll turn on the ultraviolet, it will “reload” the paint, return it to its initial state, ”Lucretia turned on the backlight, the picture lit up.
– Wow! The drawing became an incomprehensible abstraction, ”Jean remarked cheerfully.
– It is not intended for viewing during "charging". This glow is a side effect. Okay, let’s go Iriski! I was so hungry!
“Let’s go,” Jean answered with a smile.
That day Jean fell in love with Lucretia.

Gameplay videos from the abolished The Elder Scrolls Travels: Oblivion for PlayStation Portable

Probably few people will remember this now, but in the middle of the zero series The Elder Scrolls I was going to visit the PlayStation Portable. The authors planned to transfer to a portable console The Elder Scrolls IV: Oblivion, which at that time seemed just an incredible "non -stgen".

The pocket version was https://gamesnotongamstop.co.uk/review/lucki-casino/ nicknamed The Elder Scrolls Travels: Oblivion and entrusted to developers from Climax Studio Group. Naturally, the baby PSP would not have pulled all the beauties and ambitions of the "adult" Oblivion, Therefore, this version was waiting for rather serious changes. Climax I did it Travels more linear: instead of a single open world, there was a location-“hub”, which led to other zones.

But the plot unfolded not only in the syrodile, but also in other regions of Tamriel. In addition, the developers managed to transfer to PSP all the main gameplay mechanics from a full -fledged Oblivion. Climax I wanted to compose more than 180 quests, and some tasks would expand and complement the story The Elder Scrolls IV on PC and consoles. In general, despite the PSP restrictions, the scope was quite impressive. The developers even thought to release The Elder Scrolls Travels: Oblivion On two UMDs. All just did not fit.

Unfortunately, the studio Climax There was not enough money and time to complete the started, and portable Oblivion quietly sunk into oblivion in the area of ​​2007. For a long time, only screenshots from the canceled game walked over the network, but now virtual archaeologists managed to unearth images with early builds and launch them on PSP GO. Turns out, Climax managed to do quite a lot: eyewitnesses note that The Elder Scrolls Travels: Oblivion looks great for his platform and is quite entertaining.

One of the fans who has access to builds prepares images for a public release.

Gifts at EGS: Mad Simulator of the Pensioner Just Die Alread and the Paradigm humorous quest

The yard is already Thursday, which means it’s time to check the selection of free games in Epic Games Store. This time wards Tima Suini (TIM SweENEY) decided to approach the distribution with humor. Gamers are waiting for a sandbox about rampant old men Just die alread And a bizarre quest Paradigm. Hurry up to pick up gifts until May 5, 18:00 Moscow. Next in line Terraforming Mars.

Just die alread – sandbox from the creators of the sensational Goat Simulator. In the world of the future, young people refuse to have children and hangs in computers, just not to work. So there is nothing to pay pensions to the elderly population. The main character of the game is one of these pensioners. Him (or her!) the main task is to find the coupons for free care. And you can earn them by exploring the city and performing crazy tricks, for example, shoot yourself from the catapult or soak up on artificial wings.

The critics did not like physics https://mindepositcasino.co.uk/mega-moolah-slot/ Just die alread, as well as a rapidly bored gameplay. Players are more than happy, which was reflected in the final assessments. The Russian language does not support the project.

Paradigm – The quest about the "pretty mutant" paradigm in the spirit of classical entertainment from Sierra And Lucas Arts. The world survived the apocalypse, so everything around is quite bizarre. For example, the protagonist will meet with a genetically modeled sloth, who is sick of sweets. Once the echo of the past overtakes the paradigm and he has to get used to the role of the Savior of the Universe. But why is it all when the hero only wants to record the best mini-album in the world?

Assessments at Paradigm The following:

Gamers were delighted with humor and funny references, as well as logical and intuitive levels of levels, due to which in Paradigm It is difficult to get stuck at any stage. Translation into Russian game deprived.

Games that “could not”

I recently stumbled upon a cycle of streams from Vasily Galperov and Co. And although the guys said that they would survey games that have not become popular for one reason or another, they have some positive qualities, rarely rubbish. I decided to make my small list of games that sunk into the soul, but at the same time for most players, they remained unnoticed, and given the summer game lull, I think for many it will be relevant.

Vampires The Maskarade: Bloodlines

Every time you mention her, someone will reinstall her
I wanted to start with my personal favorite. Vampires Game of an extremely complex fate, Troika Games, formed by immigrants from Black Isle (creators Fallout, for a minute), in its relatively short history released only 3 games, but which ones! Arsanum and Temple of Elemental Evil, for one reason or another, did not become hits and the developers have the last attempt to conquer gaming hearts. The announcement of the game took place in 2001, at that time the game was: 9 playable clans, 4 large levels (from which there were less branches), nonlinear passage (for each race a separate scenario was registered), a huge selection of armor, a fire-wing weapon (with the possibility of modification), a engine from Half-Life 2 and many many other delicities. In 2004, the release took place. And … to tear off the arms and legs of that person in Activision, who decided to release vampires simultaneously with the aforementioned Half-Life 2, and even in this form. The game was in full and completely, at the time of release in the game there was a moment that could only be switched to the next scene through the console; half of the chips did not work (for example, in one version there was completely no armor); The number of playable times was cut to seven; the levels of steel and with constant loading; the plot of the plot remained, but far from the one that was promised. You can scold vampires for a long time and in fact there is something, but there is one but!
In my opinion, the best action-RPG did not do it. Breaking through tons of bugs, the player understood that he would never meet such living (more precisely inanimate) characters anywhere else, the animation of the faces and voice acting were beautiful, and the characters themselves were registered to the smallest details, I will give a couple of examples:
1) Jack – Ancient as mammoths of a vampire, who used to be a pirate. Meets the player at the start and teaches the basics of the game. Matereshnik, comedian and probably the only one who really understands what is happening around, but always takes a neutral position.

2) Nins Rodriguez – the leader of the anarchists, brutal to the impossibility, twice saves the hero’s ass and:

With his bare hands, he tears off the bush

3) Sebastian de Lacrois-an self-proclaimed prince Ventra, a little king of all Los Angeles, whom everyone hate and there is something for. Shemannaya manners and its crown: “Good evening.", Will immediately make you think about his speedy killing, but in this case he has a bodyguard, with Claud’s sword from Final Fantasy.

4) Jeannette Workman-Sex symbol of all games and not only, probably one of the coolest quests in the game is connected with her and her sister, an unexpected ending is attached:

Jeanette and her sister Teresa – Malkavian, united in one body.

And she also has beautiful … eyes.There was also a wonderful plot in the game, in which they weaved together: mysticism, detective investigations, predictions about the end of the world and of course vampires, werewolves, zombies and other evil spirits. There were two large fractions (whose vutry was smaller): camarilla, which adheres to a masquerade and a shabash, which in order to kill all people and rule the world. It was strongly impossible to break away from the game, also for the reason that she forced to play the role of the vampire of the clan that you chose:
– Malkavian was real madmen, and dialogs with their participation simply exploded the brain, such as a conversation with a road sign.

– Nosferata is terribly ugly, so even their simple appearance on the street is already a violation of the masquerade. The game for them turned into stealth with the possibility of moving only in shadows and sewage.

-Bruha and gangrem purely fighting characters, so the game for them was like a simple and uncomplicated action with vampire abilities, the only difference was that the gangrem still possessed some kind of magic.

– Tremers are vampire magicians, if you https://independentcasinosites.co.uk/review/seven-casino/ want the opponents to blame blood and explode a bloody fountain, then this clan is your choice.

– Toreodors and the ventilation – skilled “brainproof”, the development of belief skills in these characters allowed in half the cases not to confront with opponents in general, they themselves gave the necessary objects and opened closed doors.

All this is all for the cool vampire setting and it turns out an explosive cocktail. In a word, it is better to play once (and it’s better not one, the game has a game) than read a hundred times, especially since the fan community has released a huge number of own patches that allow you to pass the game without problems, there is also a good fan translation (the game has not officially released in Russia), which will help to plunge into the world of the game who do not know English.

I Can Read Your MindsIt just so happened that among the developers of the video game, there are craftsmen and professionals of their craft, but there are creators (whose games are most often not sold). And Double Fine, led by Tim Shaifer, certainly belong to the second category. Their debut project “Psychonauts” at one time became a banal victim of unsuccessful marketing. The game looked and positioned as a simple platformer for children, using psi capacity, and the players did not even expect that under the guise of a game for primary school schoolchildren a masterpiece of a modern gaming industry was hidden.
The plot narrated about the adventures of Visoputin, a boy who dreams of becoming a special government agent – a psychonaut who perform the most dangerous tasks in the world and are able to penetrate other people’s thoughts. To do this, once goes to the Summer Camp “whispering stone”, where young psychonauts are training. There, his ability to resist the invasion of his mind almost immediately notices the team of teachers and offers him to undergo training, and at this moment, in children in the camp, someone begins to steal his brains. The banal tie smoothly flows into crazy travels through other people’s thoughts, digging in itself and the fight against their own complexes and teachers. The further retelling of the plot is useless due to its confusion, it is better to just admire the "interiors" of other people’s thoughts:
– The world of Colonel Oleandra, where bombs do not cease to break, fly rockets and shoot soldiers

– The world of bicnucleuchery fish Linda, where once acts in the role of Godzilla, who attacked the fish city of Ichteopolis.

– The world of Boyd Cooper, the guard of the hospital "Torny Tower", he knows who the "milkman" is

Advent Rising

At the time of the announcement in 2003, it was difficult to believe that all those things that the developers from Gliphix spoke of can be realized, not to mention the fact that before that the team had not released a single game and the Advent Ring trilogy, should immediately put them on the Olympus of the video game developers. Think about: the script for the game was written by Orson Cattle Card (a very famous American science fiction writer, who wrote a cycle of books about the ender, the recently released film “Ender’s game” – a film adaptation of the first novel of the book), the soundtrack was performed by a symphonic orchestra, they promised to introduce a huge amount of controlled equipment into the game, and the player’s character simultaneously knew how to shoot weapons and the psi of pse of psi – everything worked out on the paper. Great, but. The developers, apparently, overestimated their strength, and as a result, everything related to gameplay, graphics and staging rollers in the game was at an extremely average level. The whole game pulled the plot on himself, and he was surprisingly strong.
So, the game starts from the moment of the first contact with an unearthly alien race, which warns earthlings about the imminent and inevitable attack of their native planet Rasa Synthetics that destroy all living things in the galaxy (nothing reminds of anything?). You have to play for the ordinary pilot of Gideon White, who, by and large, is unreasonable, except that

In the next few minutes, the land will be destroyed, and he will remain the only surviving people in the company of his brother or beloved girl.

Over time, the hero is explained that he is the last hope of the Gallax and only thanks to him and his new abilities to save all living things from absorption by seekers. Then everything develops so rapidly that you simply do not have time to notice the shortcomings of the game, the whirlpool of events does not let go to the very end, but, as I said, the game was declared as a trilogy, and the plot breaks in the most interesting place. It is sad that we will never know what happened to Gideon, since there will be no continuation, and they did not end the story in books and comics.
– These are the very seekers, though they still do not know who they ran into.

– Gideon over time studied all the new and new abilities, which, with their prolonged use, pumped. For example, now someone will from the heart will attach about the floor of telekinenses.

– And then it spreads to the sides of a psychocenetic wave.

– Transport was also implemented in the game, though management was terribly crooked, and at that time Halo had already been released, which had everything perfectly with this.

Another interesting game about psi capacity, but this time the action is currently taking place. Having left in 2005, although she won flattery reviews of the press, she failed with a bang, since she had practically no advertising, in addition, Psiops came out at the same time: The Mindgate Conspiracy, a maximum game, but much more pop and simple, on whose background the Second Sight was prosperous. And as it turned out in vain.
The game starts in a military hospital, where the main character John Vatic wakes up all in bandages and with a shaved head (at that time he suffers from Amnesi and does not remember: who he is and how he got here). Trying to escape from the ward, John accidentally opens the door with the help of telekinesis, and then an interesting. The hero has flashbacks, in which he, along with a special forces detachment, is trying to find in Russia a scientist Viktor Grienko, who requested a political asylum in America. Moreover, the events taking place during the hero’s memoirs change circumstances at the moment when John returns to reality. So, for example, in the hospital’s computer, John finds notes that one of the members of the detachment Jane Wilde (by the way, she called John to this task), she died, and during the flashback he saves her when the hero finds herself, the recording on the computer will say that she was alive, but touched by the mind.
Along with this, the hero has a set of psi-capacity: telekinesis, astral projection, suggestion and psi gaze, which are realized much more interesting than in the same Psiops. And what is the plot in the game! Events constantly contradict each other, the flashbacks reveal more and more information about the mysterious project “Zener”, children of mutant, betrayal, experiments on people and many other elements of good Hollywood thriller. Gamplei in the game is thoughtful, with the expectation of the use of psi capacity, although the action is also present, but it is realized badly.
– John Vatica is not only one telekinesis, a shot from a shotgun at point blank is sometimes useful.

– Although no one forbade the TV in flight in flight.

– Over time, John’s forces will grow and he will learn to instill in other people’s heads and scatter people like rag dolls.

Dark Sector.

This game belongs to the category of long -term construction. The announcement took place in 2000, and at that time it was a stealth in a science fiction setting, where the hero had a very cool biomechanical costume. Here is a video of the original concept:

Those who played Warframe will probably see something familiar, because this material formed the basis of the game (Digital Extreme-developers of both games), as they say no one is forgotten, nothing is forgotten not forgotten. But back to our rams.
During the development of the setting, as well as the game engine changed 3 times, and as a result, at the time of the release in 2008, the game became the Resident Evill-like good in the surroundings of the fictitious East European Lasria country, whose population is safely in isolation due to the virus, which turns people into mutants with metal skin.
Just our hero Haydenn, with a simple mission at first glance, gets there-to eliminate the CIA traitor named Mezer, who for some reason looks like Rasputin. But an attempt to capture leads to the fact that the hero, by his own stupidity, explodes the building in which mutants were held, releases them to freedom and he himself is safely infected with the virus, after which the main feature of the whole game grows out of his hand – Glev. The plot turned out to be clicked, it was quite interesting to observe the misadventures of the protagonist, and the glove and the possibilities associated with it will diversify the shooting gameplay. Of the advantages of the game, I would like to note: a very good graphics, chic art design, soundtrack and sounddrapex (when you first encounter mutants in the sewer – remember my words) and setting. Of the minuses: a delusional plot with a weak production and absolutely stupid AI-Taxes, which is compensated by their cheatter accuracy and flimsy of the protagonist at first.
– Glev in the hands of Hydeden turns not only into deadly weapons, but also into a tool for solving puzzles, many of which are tied to the possibilities of its charging energy of fire or ellectricity.

– Though there is a firearm in the game, but on all guns there are DNA scanners that explode weapons if you use it for a long time. In this case, the game has a black market where you can buy "clean" trunks.

– In the near battle, Hayden is also not a fool to wave the glee, but a stunned enemy can make “fatalities”, you would hear with what crunch the neck of mutants break here.

– In the second half of the game, the hero is still overgrown with a biomechanical shell.

3
-The enemies in the game are quite diverse, here you are homeless bums, and mutants of varying degrees of strength, and the cleansing command.

Game necrologist. Princess Connect! Re: Dive

March 31 Crunchyroll Games announced the end of support (End of Service; EOS) of the global English -language server of a mobile game Princess Connect! Re: Dive. The project was immediately removed from the stores, the internal purchases were turned off, and on April 30 the server finally left this world. The global launch occurred on January 19, 2021, lagging behind Japanese almost three years. As accepted in such cases, the reasons for the closure were not commented on.

This text is the memories of the path that I went along with Princess Connect! Re: Dive from the first to the last day. As relying with memories, the contents of the text will rarely be detailed and accurate, and the correct too. In addition, I will try to avoid detailed descriptions of the internals of the game, but the story cannot do without the general extority parts: what is this in Princess Connect! , that it allocates it and why it was gone. I do not promise positive, but I guarantee sincerity.

Part One. Acquaintance

Before dating Princess Connect! The list of games on my phone looked about nothing. No, true. Not a single game. Of course, in school times, Angry Birds flashed there with Bad Piggies, Cut the Rope, and even the first Dead Trigger; I found the times of the dawn of this zombie shutter. After the year from the fourteenth, mobile gaming no longer entered. This was partly influenced by iron: smartphone with Android 2.3 and a simple 10-inch tablet tritely did not pull modern games. And partly the reason was the completely not fascinating game process of those games: after an hour and a half, the next project became uninteresting, and the Donat raising his head finally cropped curiosity.

Nevertheless, I met the concept of Japanese Gach in the second half of the tenth, when they began to fall into runic game discussions. It seems as if it were yesterday, but for five years passed. At that time, the anime and so on it was rapidly gaining popularity, and the concept that began to flicker in the game runet Gacha (Do not confuse with yourself, know) on the subcorta deposited. True, not as a genre, but rather as a synonym for a virtual casino: merciless and generally meaningless, with insanely low percentages of success. This was perfectly laid down on the perception of mobile games as a hellish suction machine of the Donat.

Among the long -standing fans Princess Connect! It is impossible not to highlight the Greenteaneko comic artist. Karin – the character of the game – periodically flashes in ordinary stripes

Acquaintance with Princess Connect! Re: Dive began as well as most players of Global: with anime adaptation. The story about it should be divided into two parts; Hold it in your mind. Now it is worth focusing on the perception of the anime “from the side”, as I had three years ago.

As a rule, anime adaptation of already output, rather than preparing games, is difficult to perceive to a stranger. Of course, such projects are in the first and main queue advertising. In an effort to show as many tins as possible, which will then have to be knocked out in a gache, the studio forget about the rest. Well, you know there, genre belonging, for example. Or a qualitative narrative. Or at least something that will cling when viewing. Anime, published in the summer of 2020, became a pleasant revelation, because it turned out to be a good comedy. The talent of the director Konosuba Takaomi Kanasaki and responsible approach Cygames Pictures – the internal team of the developers, by the way – came together perfectly. Re: Dive was just nice to watch. I think that most viewers did not know anything about any game during watching. Moreover, there were plenty of characters and showed each series at once two or three new. Here, of course, the general separation of the heroes of the world is helped by the guild, but the story of this will be an excessive recess.

Some particles of the franchise can be found in relatively ordinary memes. More often the rest in this glow Kyara

About a couple of months after the end of the first season Crunchyroll Games announces the launch of the mobile gachi Princess Connect! Re: Dive around the world. Then I did not even understand: this is the release of the game of the anime or vice versa – the anime was prepared as a promotion of a global release; This does not change, but the question was. For pre-registration on Google Play, as I recall, they promised useful buns on the first day of launch. “If you don’t have to pay anything, and the anime hooked, then why not try,” I thought then.

Where the previous perception of mobile games in general and the Gach in particular got? Yes, FIG knows, in fact. It did not disappear as such, but in this case the era intervened in the matter. The second half of the 2020 is the time when the nervous system after the beginning of the coron -capalpse has already returned to normal, and the surrounding reality is not. And the processor sitting on the remote engineer has a bunch of time, which has nowhere to put: everything is closed. The re -winging of a hobby and the invention of new ones began: I bought WII And again he began to write to the Blogs SG. The game of Japanese Gachu fits perfectly into this series, so the invitation turned out to be timely.

On January 19, the notification clicked to the mail, and I downloaded the client. I launched and … began to download the game itself weighing 5 gigabytes. So yes, the real start was still somewhere on the 21st, for it was too lazy.

Part two. Interest

The game begins exactly as well as anime: with an incomprehensible exposure monologues of the half -mechanical fairy and elf Kokkoro. In part, this beginning gave rise to bewilderment: this is what, one and the same for the second time to watch?! But after 10 minutes, the plot stops being imposed, releasing in free game swimming. By the way, I never read the main story beyond the prologue.

As, probably, it is supposed to be mobile Freedia, the first time the game is thrown by resources: the Starin does not dry out for Stamin’s battles. A three -star fighter is mandatory issued in the first twist of the gachi. In general, they throw the necessary resources regularly, and as a result, by the end of the third day, when the fountain of generosity begins to screw, a good initial bullet accumulates.

For each battle, the player puts up five fighters who are habitually divided into tanks/damagers/chilov and other supports. However, also when arranging the girls are divided into three lines: which is logical, front, middle and distant. The player does not participate in the battle as such: blows and abilities act on Kuldown, and we are only free to use the “ultra” of each fighter after it is charged. However, this is put on the kuldown, and then nothing needs to be done at all. How easy it is to guess, the battles quickly cease to be the main part of the gameplay.

The main charm lies in the same arrangement of the fighters. If at first this is a banal distribution of roles, then soon questions arise like: “And do not refuse here from the chilery and tank in favor of additional damage?“In addition, each (or rather“ each ”) has to be pumped immediately in six directions, some of which are tied to others. Immersion in the subtleties of the group management delay. In general, it was drawn.

And then there is another turn of https://bingositesnotongamstop.co.uk/review/spin-time/ events that Re: Dive proposed and ignored my past mobile games: a variety of modes. As the chain of tasks passes, the game opens other modes: tasks on the farm of resources, online rostes, dungeons … This does not happen at a time, but quickly, which additionally delays and is of interest, and in addition diversifies gameplay. They also give a house that must be arranged by himself, and then settled in the characters and pump some furniture. Yes, even furniture is pumped. Looking ahead, I’ll say that this house, as the plot tasks passes, expands by two floors.

In general, the abundance of modes and subtleties formed the original interest to delve into the game.

Part is the third. Attachment

How to maintain interest in online game, when the novelty of the initial attracts evaporates? A common solution – seasonal events. He is confessed and confessed; True, in its own way, having launched monthly plot events in March.

Local events are a certain “game in the game”: a temporary set of quests and boss-battles, seasoned with a short cute story. For example, in the last New Year event, Santa chose a successor of the three least suitable characters for this role. And the first such story was spinning around the desire of the Hatsune’s elf to make a gift to her younger sister (which, by the way, is the beast man. The question "how" leads to the spoiler of everything is confused). One event lasted about two and a half weeks, and these days collected the main attention on himself. The local Gacha generously shared resources for pumping, and at times the event even threw free characters. Useless, but free; I don’t remember using one of them.

The described above hints at the grind, which are suffered by similar and not only games. Popures of the joke, I say responsibly: Princess Connect! does not suffer from a grind, she Enjoying. Firstly, for a long time you do not feel the need to repeat the same battles. Promotion in the plot is confident. Slow down is not associated with complexity, but with other modes that also require attention. Due to this, the real Grindowl stands in the eighth or nine month of a calm game. Then you really have to go through the same places again and again. Why is it here? For the sake of clothes, without which the characters cannot go further. The events that turn into the concentration of grinds on the second day stand apart, but I admit: in their logic I figured far from the first attempt and at first was a single passage.

Secondly, introducing the grind, the developers threw a couple of simplification mechanics on him. The main one – SKIP ticks – allow you to get resources for the battle, not launching, if earlier at least once to master the maximum result. These tickets give the sea, they do not end at all. For the past year and a half, I have turned the battles only at the expense of these tickets, and by the time of disconnecting almost 13 thousand had accumulated. So the Grind here was more likely another detail of the character management than the GRIDDE.

The download screen has always been accompanied by a funny comic strip. True, most often I did not have time to read it

And there was a donat in the game. For rubles, it is allowed to buy local resources and, of course, currency for Gachi. Prices differed in non -Orthodoxy: one twist of top -ended gachi cost several thousand rubles. But why it is needed, I still did not understand. Unlike classic mobile phones, the development of the player is not blown here, therefore, only multiplayer for the sake of it is worth contacting the donut. Well, or if you liked the character.

Characters … yes … this is probably the main non -Igra reason that Princess Connect holds! "Princesses" not without reason are taken into the name of the game. Girls here are presented to any viabushny and not only taste, both practicing each type and deconstructing. Say, the usual wizards familiar to the anime are found here in duplicate, and two more are brought up with the thematic event. And everyone sticks out different sides of the image.

The variety is supported by the game and on the meta-level. In the course of development, one fighters or others become stronger. Hatsune already mentioned today, for the first one and a half years, burned the opponents susceptible to magic and was indispensable in almost any Pati, but as the player developed, the leadership began to give in to the leadership of others. Of course, it does not do without 100%, the best, imbalance characters; I remember the three Game Changer’ov. But they will not give a result either – choose a balanced team.

In addition, the characters are not just Zhpegi (Lord, I sound like an otaku). These are Zhipagi with voice acting, and often with animation. This does not make them real, but creates an additional measurement. The animation inserts of the plot were distinguished and distinguished by the control against the background of other scaffolding.

Most of the story is presented in the format of a visual novel. And how Re: Dive conveys actions should be an example for some “large” BUSK

Part is fourth. Delight

And after the same eight to nine months after the start of the game, when Grindwall began to be felt, I decided to reconsider the anime. Not so much to see a new look as to remember the plot events. However, it came out exactly what to "look at the same".

If the adaptation of the game is just a good comedy for an extraneous viewer, then in front of an avid player in Ukolnn on top of the main layer reveals the love of the creators for the details of the world and characters. Cygames Pictures was not allowed to break the canon, and therefore the studio woven into the history of game characters with thoroughness. The viewer regularly received a portion of bonuses for knowledge of the world. Sometimes these are references for the sake of, but several episodes are taken directly from game events, which causes warm memories of the past.

Cygames knows very well how to flirt with fans. This semi -second frame from the opening of the second season is still making his way to goosebumps. But a year and a half passed!

In thoughts on this, I dug up the main charm of game adaptations, to which even many creators did not reach. For a demonstration example, take an episode from the end of the fifth series: in the heat of the battle of Hatsune (Chesoslovo, not your favorite character), the ulta – meteorite rain Shooting Star. Let me remind you that in the game Ula is the only thing that the player himself is free to use. So, the launch process itself is shown pathetically and in detail. This pathos also works for you, because you have been using Shooting Star yourself for the fourth month in a row and you know its strength. Such a synchronization of game skills and what is happening on the screen inspires and makes the episode look even stronger. And then even more high on him in the game. Thus, the anime involves the player-prisoner into what is happening, making the participant in the events. And this technique works because there is an interactive source.

This very moment can be seen here

Part is the fifth. Mutual love

The second year (and with it the third) is the time of the gradual development of the game. A set of not only muscles, but also new bones; at times suitable, but at times not quite. Say, “unique equipment” did not turn into additional mechanics, becoming an additional direction of pumping. But the sixth stars to individual characters changed the game meta, and it’s even hard to say which way to which. At least the gameplay has revived.

Otherwise, since the end of 2021, the game has changed slightly, and the process of promotion became tangible-pimped. Yes, they added a pleasant tinsel to the Iventam, the Mini-Games with the launch of the Masochist Kuuki into the air, and last year’s events began to ride quickly for the second time. But these are trifles. Although no, there was one event: in the fall of 2022 I reached the maximum possible level. Nothing important, and the ceiling rose monthly, but the feeling of success from it was.

Princess Connect Re: Dive has become a pleasant daily routine. In the evening – pick up resources, run down the dungeon and read the plot. In the morning in the subway – spend a daily stamine. In our difficult time for kukuhi, this is a hook that holds for reality, taking very little time.

Part is the sixth. Sensation of death

Such development is precisely described by the expression "too good". And when things go too well, they like to suddenly become catastrophic.

However, the word "suddenly" here will be incorrect. The financial indicators of the global server fell with unenviable stability. In comparison with a less populated Japanese version, the profit is completely ridiculous. The next revenue, published in early March, suggested pessimistic thoughts: the fall of February by January – almost twice (180k $ against $ 300k). For comparison, the Japanese server brings the creators of 2 million possibly more than a month in a row for more than a month. April, by the way, is closed with the same indicator.

The case is not the first. Clamping on the English -speaking servers Gach – the event close to the ordinary, and the publisher of Global was already distinguished by the popular disconnection of the popular mobile phone in Overlord’U. So it cost, hoping for the best, prepare for the worst.

However, as not to be prepared, such events are still sudden. Friday morning on March 31 went ordinary until I, as usual, launched the game in the subway. And there, right on the main one, a "important announcement" hung. The publisher’s message was as follows: 1) Ira closed on April 30; 2) store – today. Mishura and politeness were enough there, but not a word about the reasons. However, I have already explained the situation.

Needless to say, the day was spoiled?

Part seventh. New old life

So. Month to the end. What to do? The first thought that comes to mind is to try out colleagues in the genre. For example, a mobile phone based on recent "Ascent in the shade" Pain reminds Re: Dive in terms of the interface and gameplay. But who will give a guarantee that tomorrow they will not close it and? Bad option.

The next idea is to switch to a Japanese server that blooms and smells. There are exactly three problems here: the lunar interface; Three years of the difference could not leave a mark on the meta; and also start promotion again. We partly decide the language barrier, but the need to repeat more than two years of the development of Akka from scratch does not particularly motivate.

Why just don’t finish? Score on Gachi and send mobile games to the scrap of consciousness again. But because it went. The characters have come in with whom it is pleasant to spend a little routine time. A feeling of constant progress came; Let it be small, but not requiring donat. And still hope for the third season of anime adaptation is being glowing. With which the journey with the princesses began.

So on April 26, three days before the end of Global, I started moving on a Japanese server. The difference in the language was attended by knowledge of the thorough interface and screen translators. And the month of waiting for the closure smoothed out the problem of re -promotion in my head, making it tolerant. At the same time, now you can avoid previous mistakes and not waste time on weak fighters.

P.S. A few days after the closure of the global server, the following news appeared: the developer and the Japanese publisher Comers are created by the European and North American daughters. Hope dies the last, as they say

“Games must have the final”: author Danganronpa spoke about the fate of service projects

Creator Danganronpa Kadzutak Kodak (Kazutaka Kodaka) spoke about the fate of service games and urged developers to think in advance about the completion of their projects. According to him, most of these games soon or later close, and gamers deserve an honest ending, and not a sharp cliff of history.

Kodaka It is not by chance that he speaks about this: his studio Too Kyo Games Participated in the creation of Tribe Nine, free action-RPG from Akatsuki Games. The game lasted less than a year and stop working on November 27. So that the fans do not stay with an incomplete plot, Kodaka Founded the neoneon tribe circle. This is a non-profit initiative that will release free web comics and other materials that complet the history.

I understand that this may not be the finale that everyone was waiting for, but if you manage to create a truly exciting plot, perhaps it will become the beginning of something new. I intend to make it like that.

Kadzutak Kodak

This is Purely a Non-Profit Fan Project, But by Deceded to Finish Telling the Story of Tribe Nine to the End.

I Understand that this May Not https://independentcasinosites.co.uk/review/spinscastle/ Be the Ending Evenone Truly Hope – But If I Can Create A Compelling Story, Maybe IT Will Spark CoMithing NEW. I’m aiming to make it … https: // t.CO/LLZMAJS5HS

– Kazutaka kodaka/小高和剛 (@kazkodaka) August 1, 2025

This is a completely non -profit fan project, but I decided to tell the story Tribe Nine to the end.

I understand that this may not be the finale that everyone was waiting for, but if you manage to create a truly exciting plot, perhaps it will become the beginning of something new. I intend to make it like that.

The materials will be published for free, so I hope you read them. I also carefully think about how best to submit them. I promise one thing: I won’t let Tribe Nine end so that love for this game seemed to be a mistake or reason for shame.

More than 20 years have passed since I have been engaged in creativity without any payment, but if I took it up for it, I will lay out in full. However, I myself have long wanted a hobby, so this fan project on Tribe Nine They will become. For those who are worried: I will work on it in my free time or on the weekend, so that this will not affect the main work. You can not worry.

Since the project is non -profit, difficulties may arise with translations – perhaps in the future I will ask for help from volunteers. If so, I will make an official announcement.

This time I offer you a story for free. But if suddenly someone still thinks: “I want to support you financially!" – whether the purchase of Hundred Line or its merchant will bring us income! I just say it straight and open!

In an interview with Automaton, the developer emphasized that developers cannot create projects with the thought of failure, but should keep the possibility of closing. In his opinion, this is a manifestation of responsibility to the players.

To work on the completion of history Tribe Nine The former producer of the game joined Suhai Yamaguti (Shuhei yamaguchi) and screenwriter Katsunori Sugenaka (Katsunori Suginaka). And the team Chronogate Already develops a web platform that will allow the final in the "game" format.

Tribe Nine Available on PC in Steam without translation into Russian.

Game Pass in May (part 1) – doom: The Dark Ages, Warhammer: Vermintide 2, TMNT: Mutants Unleashed ..

IN Xbox announced the May list of games of the first wave that will delight the service subscribers. And the company dumped a lot.

What we get in the near future

Teenage Mutant Ninja Turtles: Mutants Unleashed (console and PC) – May 8 at PC Game Pass, Game Pass Ultimate and Standard.

Firefighting Simulator: The Squad (console and PC) – May 20 at PC Game Pass, Game Pass Ultimate and Standard.

Police Simulator: Patrol Officers (console and PC) https://bettingsitesnogamstop.co.uk/review/aztec-paradise/ – May 20 at PC Game Pass, Game Pass Ultimate and Standard.

Leave the catalog May 15

On May 6, Cuphead authors are in search of a programmer for a new game

On May 6, the second trailer Grand Theft Auto VI came out

Brothers: A Tale of Two Sons

Dragon Ball: Xenoverse 2

Warhammer: Vermintide 2

Metal Slug Tactics

The Big Con

Police Simulator: Patrol Officers

Dune: Spice Wars

Flintlock: The Siege of Dawn

Chants of Sennaar

Dredge

Kulebra and the Souls of Limbo

Hauntii

Dungeons of Hinterberg

Teenage Mutant Ninja Turtles: Mutants Unleashed

Doom: The Dark Ages

Revenge of the Savage Planet

Firefighting Simulator – The Squad

The best comments

Flintlock and Dungeons of Hinterberg were not removed. The news about what will be available in Xbox Game Pass Standard, earlier they were only in the Xbox Game Pass Ultimate for consoles.

It is not at all surprised that these turtles were added to the subscription. And the thoughts are.

Fintlock was recently removed, Vermintay there also hung a bunch of years and flew away Dungeons of Hinterberg also in the subscription.

The list is impressive and even impressive at least because of the Duma, but they frequent something with permutations for the number of projects recently

Indiana Jones and the Great Circle is now optimized for Steam Deck

Indiana Jones and the Great Circle received another hotfix. He eliminates the scattering of bugs and adds Steam Deck support.

On a portable PC from Valve Now the recommended graphics settings are automatically set. Developers from Machinegames warn – you should not choose the size of the textures above the default value, otherwise a departure will occur. Other parameters can be adjusted at your discretion.

Our review of The Great Circle.

In addition, the authors mention the following edits:

A problem was solved by which it https://www.trsports.co.uk/best-betting-strategy-for-football.html was possible to drop an important object like a camera or lighter, if you quickly switch between objects on the cross and at the same time select other things. After installing the hotfix, the lost it should return to the inventory.

The problem was eliminated, due to which, when Iraq repeatedly visiting the cave, it was closed and it was impossible to get into the main hall.

Improved work of adaptive triggers Dualsense – they should no longer quietly click when looking at friendly NPCs.

Indie learned to rush into enemies with repair kits after the applote Indiana Jones and the Great Circle

Steam is now disabled by the default Steam Input input system so that a larger number of users test the DualSense functions for PC. You can turn on the Steam Input again in the properties of the game.

The reason for which the Archivarius was not given out was eliminated. In an updated game, Achivka should fall out immediately after the start of the gameplay. Developers admit that not all sources of this bug have discovered.

Indiana Jones and the Great Circle Available on PC (Steam), PlayStation 5 and Xbox Series, including Game Pass. There are Russian subtitles.

On May 9, Handzo scores Hakuken in the Overwatch 2 and Street Fighter 6 collaboration trailer

Nier replicant’s game experience in the typology of Ten and Porone’s emotions

ABOUT Nier Replicant/Gestalt It is very difficult to speak. This is an extremely ambiguous project. It can be called a bold experiment, the brainchild of the wonderful genius of Yoko Tarot, a cult work, which flirts with the form of an interactive adventure. But at the same time, I will not be mistaken if I say that this is a very bad game.

The franchise, starting in 2010, did not gain particular popularity either among players or playing journalists. She was criticized literally for everything: a useless and slow combat system, disgusting visual execution, stretched missions to mocking, both side and main. Sales of the game were not pleased either, because despite her entire budget, she barely went to zero.

It would seem, why then talk about a bad game? But, as I mentioned early, Nier is a cult work. Those few people who were able to let her into themselves have expected many hours of exciting plot, charming characters, magnificent music and a unique melancholy atmosphere of the dying world. Therefore, I said that Nier is a bad game, as a form of interactive leisure. However, this does not cancel the fact that this is an outstanding work that is not shy to flirt with the feelings of the player.

And feelings and emotions are the main levers of the pressure of this project. Game designer Yoko Taro deliberately makes you angry with the game in order to immediately after that make you surprise with genre eclecticism.

We can talk about Nier (and even necessary) for a long time and a lot, but today we will analyze one specific situation in the game on the typology of the emotions of Ten and the Pereron.

Forest of myths

It is worth immediately stipulating one feature of the game. Nier Repicant is not shy about using its mechanics at full power. The game quite often tries to change genres based on a few existing capabilities.

Isometric slasher in the spirit of Diablo

2D sections with platforming

Classic horror https://bettingsitesnogamstop.co.uk/review/slots-amigo/ with a fixed camera

And the situation that we will talk about today is no exception. According to the plot of the game, the sister of the protagonist gets the disease “Black Letters”, which forces him to go in search of medicine. In the process of traveling, the hero gathers his company of military partners, simultaneously looking for information about the disease. One of these partners is the talking book – Grimoar Weiss. It is he who assumes that, having overcome the lord of the shadows (analogue of the main villain) throughout the world, “Black Letters” will disappear. But the forces of even all the settlements of the game world are not enough to defeat him, so the party of heroes goes to collect parts of “sealed poems” – magical artifacts that give Weiss magical power.

One of these places where the heroes are the forest of myths. It looks like a very peaceful location with soothing music and lulling visual

In this forest, the hero notices the only person near the entrance to the village. This is the mayor of the local settlement. However, he is not very talkative.

Typology of emotions of Ten and Porone

According to this typology, three types of emotions are distinguished from the work (in this case, game):

Emotion from fiction (highlighted by filming ede Es. Ten)– a person is involved in the work and passionate. He receives emotions, noting his narrative features more (more specifically, this can be represented as paying attention to the plot, Laura, the game world, characters, etc.n).

Emotion from an artifact (highlighted Kinoved Ed Es. Ten) -A person receives emotions, noting technical, aesthetic, visual solutions (if we take more concretized, then we are talking about game scenes, sound design, metaphors, etc.n). The audience refers to the project as a work of art.

Emotion from gameplay (identified by a professor of sociological sciences Bernard Peron in the study "Silent Hill: The Terror Engine") – A person receives emotions from interaction with the game world, receiving a certain reaction from him.

In this case, emotions from fiction are especially pronounced. The game, moving into the category of a text quest, changes the story of the narrative. Brief and capacious dialogs inherent in the Action/RPG Games change to a fairly measured style of writing, reminiscent of a literary novel rather. Nier represents the player his most strengths in the form of a perfectly written local story. Characters fall into completely new circumstances for themselves. They communicate not only with themselves, but also with their thoughts, because on a sheet of black paper, everyone see their own experiences and thoughts that they may not even think about. The game tries to reveal not only the problems of the main characters, but also the world of the game as a whole.

From ordinary dialogs, the game goes into a full -fledged literary work, leaving only the text on the screen

Excited by emotions from fiction, the surprised player begins to pay attention to the more formal properties of the work, t. e. receive emotions from an artifact. Very neatly the game increases the amount of text on the screen. The usual dialog box with each new paragraph begins to expand, placing more and more text. However, this happens so imperceptibly and so natural that the player does not attach any importance to this, noticing such a technique only after its end. Then the situation is laid out for a more and more small components. For example, music. Extremely sleepy, light mysterious motives try to convey the detachment of this place from the main world, not forgetting that first of all, this is a fairy tale. It serves as an instrument of involving a player in the world, trying to introduce him into a half-bearing state in which he can purely mechanically perform some actions, but one foot is already in the kingdom of dreams. (Therefore, again I strongly recommend turning on the theme of myth forest I attached).

From the very beginning, Yoko-san asked to include some "voice" in the music for the Nier series. Whether it is a chorus, solo vocalist or a whisper almost like breathing, a huge variety of votes was turned on depending on what the song entails.

Josuke Saito in an interview with Superjump portal

Only after the exit from death, the hero can realize what were these or other moments told in it. The game metaphorically offers the player to look at certain situations that he has to pass. Thus, she makes you think about her journey not so much heroes as a player. And it is especially valuable that this technique is revealed on all subsequent passages of the game, when the player can already fully understand what was hidden between him between the lines.

Visual also plays on the hands of what is happening. The location itself can and is made as a not very distinguished fantasy forest, but with all this it actively uses post -string and effects. Surprisingly tender, bluish fog envelops the distant corners of the forest, and in the trees here and there you can find flocks of fireflies that discard the tiny, but such the necessary light for comfort.

Emotions from gameplay, in this case, are fading into the background. Like no way, a text quest is not the most interactive form of leisure in games. The genre itself cannot boast of such a variety as the original action in the game, for example. However, even in such a situation, Nier flies with a person sitting on the other side of the screen. Sometimes, mortal sleep, as if checking the player for attentiveness, asking him about certain insignificant details of the story that can be missed. The correct answers will reward the hero, allowing him to save the inhabitants of the village, and the wrong ones – on the contrary, will expel him from sleep of infected people or in exceptional cases will forever force him to fall asleep in such a peaceful place. Changing the genre with a relatively brisk (in remake) Slher to such a slow text quest, the game does not forget that it, first of all, is an interactive adventure and tries to at least minimally ensure some kind of reigree, giving players emotions from gameplay, which I recently mentioned.

As a result of inattention and incorrect answers, the hero wakes up outside the village

An example of a question to which you need to give an answer (the game checks the attentiveness of the reader)