Fans Cyberpunk 2077 received a new portion of information about large -scale DLC Phantom Liberty. During the Xbox Games Showcase Extended conference, a gameplay roller of the game showed, and appeared on the stage Keanu Reeves (Keanu Reves) and gave a small interview.
In the video you see on the black market of the new gaming region – the peshege city. According to the creative leader Pavel Sasco (Pawel sasko), in this place many small stories and Easter shoes are concentrated. The developers tried to make the world of the game more alive, due to interesting little things.
In the local market, the player will be able to purchase the most powerful weapon, the best hacker programs and the most advanced implants. An ordinary police do not look here, but this does not mean that no one is following the order. If it starts to start the fingertips, then the thugs of the local gang will come to his soul.
Also in the video you can take a closer look at the plot antagonist of the addition – the former military Hansen, who leads the Bargest group.
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Cyberpunk 2077
Cyberpunk 2077: Phantom Liberty
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Yes, enough already, after each such user, we are forced to close the studio is tired of wandering from one to another, working on a dream project so that it is closed after the show.
Well, Eugene she is at a time, we turn the development.((
I need, give a new Deus ex, I will buy.
I could have missed something, but did someone promise before the release that Cyberpank would be the Immersive Sim? They promised a role -player action and at least as a result, they were bent, having his own medium Luther shooter, with the release of the September large -scale patch, the same role cyberpunk is expected that they should have been on the release, I hope this time will not fail … but for the immersion of Sim to Deus ex, what kind of complaint is for a strange claim?
It is not only about bad sales, but also not the ability to advertise these same Imersives. Dishonored is advertised as an action movie. And although the militant can be arranged there, but still it is an Imersive. Plus sales, at least some games, "did not live up to expectations". And the expectations of publishers are often not adequate.
Well, in fact, in Cyberpanka, elements of immersion are straight. Such nafig are not necessary for gameplay, but incredibly pleasant activity of the type of street merchants with the ability to eat/drink from 1 person, entertaining Brandans (by the way, I still do not understand why the editors have not taken the idea of audio-foundations from the first Watch Dogs, it would be perfectly laid down), the normal filling of the Web network (and not that barrel that is in the game), the normal implementation of the phone, the phone, the phone, the phone, the phone. In-depth showing the augmentation process, taking orders not through a question on the card, but through a visit to the fixer … Yes, and more gameplay-oriented things also suggest, at least the reputation of the gangs, otherwise the game has about two and a half sites, where local gangs generally react to the fact that they had previously cut out their members of their members. GTA-old unpunished massacre of the crowd is also not too appropriate.
Of course, we can say that “they promised nothing like that”, but I remember that Hate rose to FPV during the first show, and how the edits say “and we want the player to plunge into our world”.
By the way, if we https://independentcasinosites.co.uk/review/winit-casino/ talk about pure “immersion”, then the game has 2 implants that break the structure of half of the activities, and just in essence allowing the missions not as planned – reinforced/double jump and camouflage. Especially the first.
So the point. Genre Nishchy, for an amateur, and expectations from sales as from AAA games for a wide audience. Plus, I admit that the lovers of the Imersivas themselves can not pay attention to the game when they advertise the action movie. Sarafan radio will still illuminate a good game over time, but it does not always help.
Deus did not die because there is an ended company’s square and there is little in principle of any sales in principle?
1) Order for jutaro shoe – you can jump from the street immediately to the 4th floor by pipes, passing stealth/fight on the previous three
2) an order where you need to interrogate the father and son-manufacturers of black Brain: you can straight from the street, from abroad (without going) to jump directly onto the roof of the building where they are sitting.
3) I don’t remember the order for what, in one of the megabashen on the territory of the 6th street: you jump over the gap in the balcony and find yourself immediately at the door in the right room.
4) order to drop the site of supporters of Peperales, where the server is in a garage cooperative – you jump into garages, you calmly go around the whole guard.
5) the order in some kind of tavern Valentino, where the second floor is blocked-you jump from the street directly to the window of the desired room, put the virus, jump out.
If I read it, then the cherry on the cake:
6) The plot mission where you need to infect the Hanako platform. The first jump – you are behind the fence, the second – on the roof of the extensions, you go, you cut down one (!) the guard, two more jumps – and you are at the platform, fifth in it, put the virus, the sixth jump through the roof without the need to run to the containers that are proposed to get out. The mission literally passes in less than a minute.
This is what I remembered is probably not all. Dizonord teleport jumping in the KP – allows you to skip huge pieces of locations.
You are not enough for them. Deus ex was badly sold, so there is no continuation. Previously, Arken was made by cool immersion such as rustle and dyshonoro, and right now, shit online shooters, trying to earn dough. Immersve is really poorly sold and do not need the studios themselves that make them, unfortunately.
Because the militants are easier to sell than the immersion, everything only continues the topic here. And it worked, because the first parts were better sold, and in the second parts, when people already understood that this was not a stake of Dyuti less players. Expectations from their invested budgets. These were all games in the AAA area, but as AAA they were not sold, because again the more niche genre.
It’s a shame that my purchase does not solve anything. What immediately the "navel of the earth"?
Well, if you invested like in AAA, then you wait for sales as from AAA, in my opinion it is logical. I doubt that there are lovers of immersivas who did not play Deus ex or dyshonor, rather from these games, people understood that they love immersion)
There is a chance that the Staying Power Imersive can give them a way to all sorts of subscriptions. Conditionally, such games are not sold, but they talk a lot about such games for many years, and this increases the prestige of the subscription. + KMK, Impimams do not need aaa budgets, not that everyone loved them for setting up or high -profile actors or for graphics. Of course, I am not saying that all the Issimas should be like Cruelty Squad, but something aa, conditionally like Piranha Bytes or Divinity Original Sin, could well have fought off at the expense of the Core audience and be quite high-quality
And cosmosima is not needed, both role -playing, and adventure, and … what else is there? Everything that is not like loremaster, everything is in the furnace!
> This is your decision
Well, yes, this is the immersion, as it were, the player can combine game mechanics in such a way as to play not as planned.
> You must probably know where and how to jump
Not really. This is usually straight. How to explain … Well, imagine what you go into the room in some prince of Persia, you see 10 meters away from yourself from this room, but the route before this exit flows around the perimeter through the stoppers of traps. And you cut the cheats and fly immediately to the exit. Here the same. As a rule, you see where you need, but the path to this place lies through opponents/hide and seek/dot. And the jump works like a cheat.
At the same time, the developers are usually provided with alternative to the power method of the path-in the same mission on jutaro you can disciple the 2nd floor if you have enough strength, and 3 if there is enough equipment, there are doors-cuts with checking the skills. But no one provided for the option with jumping.
I’m all that. The immersion of the gameplay in KP2077 can be found if desired can. And it is not as important as for me – to be able to "break the scheme". But the elements of immersion in the world and atmosphere are a straight important thing. And the more there are, the better. And most likely, when people say like a commentator above – “I want the KP to be turned into an immersion of Sim”, they mean “pour me with atmospheric activities”, and not “let me give me a teleport and walking through the walls, so that I have it directly”.
It was now insulting.
Well, maybe not the one, but there is still hope for some shifts. Just after everything and far from far from KP2077, I would not believe the words that just like this is how it is gorgeous! It will somehow be. Probably better. We’ll see us.
And Eugene, of course, ahemist.
Well, this is your solution. Nobody forces you so easy to pass. If you skip firing and stealth then you are not interested. Yes, and you need to know, to look where to jump like that.
And how a jump breaks the game? I didn’t buy it even once, I thought why he needed it? ALL ALWAYS I practically do not jump in the game.